In fact, the only real reason I have this book is because I wanted to fill the gaps in my collection. I'm a pretty old hand at this stuff, and I got my start with AD&D 2nd edition. I'm not too worried about it going over my head, though. Doesn't make sense to be "advanced" Dungeons and Dragons, unless there's also a regular Dungeons and Dragons out there for you to be advanced from. I suppose that's all part of labeling your game "advanced," though. It really sells the "if you don't know what this is, it's not for you" feel. All useful material is now compiled under one cover, especially for the players!įirst, I have to say that I'm impressed with how weird and alienating that back cover is. Spell listings by level and descriptions of effects (including many new spells).Īs a dungeon adventurer or a dungeon master, you will find the contents of this book to be what you have been waiting for. Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc. Fighters, Paladins, Rangers, Magic-Users, etc.Ĭharacter Races. The Players Handbook puts it all your fingertips, including:Īll recommended character classes. No more searching through stacks of books and magazines to find out what you need to know.
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